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The Weekend I Learned Godot and Published a Game

· 1 min read

I spent last weekend learning Godot and by the following Monday I had published a game on itch.io called “Aliens!” It is not good, but it exists, and I’m not sure which of those facts matters more.

The whole point was to learn the end-to-end process of making a simple game, so I built a Space Invaders clone. Nothing fancy. Just a player ship, some aliens, a score, and a game over screen. The kind of thing that’s been made a million times, but never by me.

I followed the official Godot getting started tutorials and random YouTube videos as I went. The hardest part was wiring up collision detection. My first instinct was to check positions manually, but the tutorial showed me Area2D signals and it clicked. By Sunday night I had something playable.

I put it up on itch.io. Nobody’s played it, but nobody has to. I learned how to take an idea from zero to published in one weekend, which was the whole point.